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Answer by frankyboy450

here you go. http://www.youtube.com/watch?v=1F3VrhBEDFE

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Answer by frankyboy450

find your tree model. drag it into your scene. press component-Physics-Capsule Collider. adjust it so that it fits to your tree. now make a new prefab and call it tree(or the name of your tree model)...

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Answer by frankyboy450

the first thing worked for me thanks ;) sorry for being unclear with the second question. This is my enter turret script that i have attached to a collider. ---------- private var weaponCamera :...

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Answer by frankyboy450

never mind. i figures out how to do it anyway

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Answer by frankyboy450

try take a look at the site called Turbosquid they have some free models. but make sure to check the licence.

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Answer by frankyboy450

I followed a tutorial on how to animate in 2d. but it was also in C# this script below works fine but my character script is written in UnityScript. using UnityEngine; using System.Collections; public...

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Answer by frankyboy450

or burgzergarcade. he makes good tutorials as well.

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Answer by frankyboy450

Ok. Found the solution... apparently under my MouseLook script... I had set the sensitivity to 1510 instead of changing it from 15 to 10... That's why nothing worked for me... For those who needs a...

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Answer by frankyboy450

wow... when you won the last game it set the time.timescale to 0. In the credits scene I didn't set it to 1 again... FIXED.

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Answer by frankyboy450

Found the answer: > It turned out that the> solution/project itself had a> different code formatting applied and> it was overriding my settings from the> preferences.>> To adjust...

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